method Socket.prototype.connect
Jump to headingSocket.prototype.connect(port: number,address?: string,callback?: () => void,): void
Associates the dgram.Socket
to a remote address and port. Every
message sent by this handle is automatically sent to that destination. Also,
the socket will only receive messages from that remote peer.
Trying to call connect()
on an already connected socket will result
in an ERR_SOCKET_DGRAM_IS_CONNECTED
exception. If address
is not
provided, '127.0.0.1'
(for udp4
sockets) or '::1'
(for udp6
sockets)
will be used by default. Once the connection is complete, a 'connect'
event
is emitted and the optional callback
function is called. In case of failure,
the callback
is called or, failing this, an 'error'
event is emitted.
Parameters Jump to heading
Jump to headingport: number
optional
Jump to headingaddress: string
optional
Jump to headingcallback: () => void
Called when the connection is completed or on error.
Return Type Jump to heading
void
Jump to headingSocket.prototype.connect(port: number,callback: () => void,): void
Parameters Jump to heading
Jump to headingport: number
Jump to headingcallback: () => void
Return Type Jump to heading
void