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connect

method Socket.prototype.connect
Jump to headingSocket.prototype.connect(
port: number,
address?: string,
callback?: () => void,
): void

Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

Parameters Jump to heading

Jump to headingport: number
optional
Jump to headingaddress: string
optional
Jump to headingcallback: () => void

Called when the connection is completed or on error.

Return Type Jump to heading

void
Jump to headingSocket.prototype.connect(
port: number,
callback: () => void,
): void

Parameters Jump to heading

Jump to headingport: number
Jump to headingcallback: () => void

Return Type Jump to heading

void
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