method EventEmitter.EventEmitterAsyncResource.prototype.emitDestroy
Jump to headingEventEmitterAsyncResource.prototype.emitDestroy(): void
Call all destroy
hooks. This should only ever be called once. An error will
be thrown if it is called more than once. This must be manually called. If
the resource is left to be collected by the GC then the destroy
hooks will
never be called.
Return Type Jump to heading
void