Properties Jump to heading
Jump to headingstdout: WriteStream & { fd: 1; }The process.stdout property returns a stream connected tostdout (fd 1). It is a net.Socket (which is a Duplex stream) unless fd 1 refers to a file, in which case it is
a Writable stream.
For example, to copy process.stdin to process.stdout:
import { stdin, stdout } from 'node:process';
stdin.pipe(stdout);
process.stdout differs from other Node.js streams in important ways. See note on process I/O for more information.
Jump to headingstderr: WriteStream & { fd: 2; }The process.stderr property returns a stream connected tostderr (fd 2). It is a net.Socket (which is a Duplex stream) unless fd 2 refers to a file, in which case it is
a Writable stream.
process.stderr differs from other Node.js streams in important ways. See note on process I/O for more information.
Jump to headingstdin: ReadStream & { fd: 0; }The process.stdin property returns a stream connected tostdin (fd 0). It is a net.Socket (which is a Duplex stream) unless fd 0 refers to a file, in which case it is
a Readable stream.
For details of how to read from stdin see readable.read().
As a Duplex stream, process.stdin can also be used in "old" mode that
is compatible with scripts written for Node.js prior to v0.10.
For more information see Stream compatibility.
In "old" streams mode the stdin stream is paused by default, so one
must call process.stdin.resume() to read from it. Note also that calling process.stdin.resume() itself would switch stream to "old" mode.
Jump to headingargv: string[]The process.argv property returns an array containing the command-line
arguments passed when the Node.js process was launched. The first element will
be execPath. See process.argv0 if access to the original value
of argv[0] is needed. The second element will be the path to the JavaScript
file being executed. The remaining elements will be any additional command-line
arguments.
For example, assuming the following script for process-args.js:
import { argv } from 'node:process';
// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});
Launching the Node.js process as:
node process-args.js one two=three four
Would generate the output:
0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four
Jump to headingargv0: stringThe process.argv0 property stores a read-only copy of the original value ofargv[0] passed when Node.js starts.
$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0'
Jump to headingexecArgv: string[]The process.execArgv property returns the set of Node.js-specific command-line
options passed when the Node.js process was launched. These options do not
appear in the array returned by the argv property, and do not
include the Node.js executable, the name of the script, or any options following
the script name. These options are useful in order to spawn child processes with
the same execution environment as the parent.
node --icu-data-dir=./foo --require ./bar.js script.js --version
Results in process.execArgv:
["--icu-data-dir=./foo", "--require", "./bar.js"]
And process.argv:
['/usr/local/bin/node', 'script.js', '--version']
Refer to Worker constructor for the detailed behavior of worker
threads with this property.
Jump to headingexecPath: stringThe process.execPath property returns the absolute pathname of the executable
that started the Node.js process. Symbolic links, if any, are resolved.
'/usr/local/bin/node'
Jump to headingdebugPort: numberThe port used by the Node.js debugger when enabled.
import process from 'node:process';
process.debugPort = 5858;
The process.env property returns an object containing the user environment.
See environ(7).
An example of this object looks like:
{
TERM: 'xterm-256color',
SHELL: '/usr/local/bin/bash',
USER: 'maciej',
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
PWD: '/Users/maciej',
EDITOR: 'vim',
SHLVL: '1',
HOME: '/Users/maciej',
LOGNAME: 'maciej',
_: '/usr/local/bin/node'
}
It is possible to modify this object, but such modifications will not be
reflected outside the Node.js process, or (unless explicitly requested)
to other Worker threads.
In other words, the following example would not work:
node -e 'process.env.foo = "bar"' && echo $foo
While the following will:
import { env } from 'node:process';
env.foo = 'bar';
console.log(env.foo);
Assigning a property on process.env will implicitly convert the value
to a string. This behavior is deprecated. Future versions of Node.js may
throw an error when the value is not a string, number, or boolean.
import { env } from 'node:process';
env.test = null;
console.log(env.test);
// => 'null'
env.test = undefined;
console.log(env.test);
// => 'undefined'
Use delete to delete a property from process.env.
import { env } from 'node:process';
env.TEST = 1;
delete env.TEST;
console.log(env.TEST);
// => undefined
On Windows operating systems, environment variables are case-insensitive.
import { env } from 'node:process';
env.TEST = 1;
console.log(env.test);
// => 1
Unless explicitly specified when creating a Worker instance,
each Worker thread has its own copy of process.env, based on its
parent thread's process.env, or whatever was specified as the env option
to the Worker constructor. Changes to process.env will not be visible
across Worker threads, and only the main thread can make changes that
are visible to the operating system or to native add-ons. On Windows, a copy of process.env on a Worker instance operates in a case-sensitive manner
unlike the main thread.
Jump to headingexitCode: number
| string
| number
| undefinedA number which will be the process exit code, when the process either exits gracefully, or is exited via exit without specifying a code.
Specifying a code to exit will override any
previous setting of process.exitCode.
Jump to headingfinalization: { register<T extends object>(ref: T,callback: (ref: T,event: "exit",) => void,): void; registerBeforeExit<T extends object>(ref: T,callback: (ref: T,event: "beforeExit",) => void,): void; unregister(ref: object): void; }Jump to headinggetgid: () => numberThe process.getgid() method returns the numerical group identity of the
process. (See getgid(2).)
import process from 'node:process';
if (process.getgid) {
console.log(`Current gid: ${process.getgid()}`);
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
Jump to headingsetgid: (id: number | string) => voidThe process.setgid() method sets the group identity of the process. (See setgid(2).) The id can be passed as either a
numeric ID or a group name
string. If a group name is specified, this method blocks while resolving the
associated numeric ID.
import process from 'node:process';
if (process.getgid && process.setgid) {
console.log(`Current gid: ${process.getgid()}`);
try {
process.setgid(501);
console.log(`New gid: ${process.getgid()}`);
} catch (err) {
console.log(`Failed to set gid: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker threads.
Jump to headinggetuid: () => numberThe process.getuid() method returns the numeric user identity of the process.
(See getuid(2).)
import process from 'node:process';
if (process.getuid) {
console.log(`Current uid: ${process.getuid()}`);
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
Jump to headingsetuid: (id: number | string) => voidThe process.setuid(id) method sets the user identity of the process. (See setuid(2).) The id can be passed as either a
numeric ID or a username string.
If a username is specified, the method blocks while resolving the associated
numeric ID.
import process from 'node:process';
if (process.getuid && process.setuid) {
console.log(`Current uid: ${process.getuid()}`);
try {
process.setuid(501);
console.log(`New uid: ${process.getuid()}`);
} catch (err) {
console.log(`Failed to set uid: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker threads.
Jump to headinggeteuid: () => numberThe process.geteuid() method returns the numerical effective user identity of
the process. (See geteuid(2).)
import process from 'node:process';
if (process.geteuid) {
console.log(`Current uid: ${process.geteuid()}`);
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
Jump to headingseteuid: (id: number | string) => voidThe process.seteuid() method sets the effective user identity of the process.
(See seteuid(2).) The id can be passed as either a numeric ID or a username
string. If a username is specified, the method blocks while resolving the
associated numeric ID.
import process from 'node:process';
if (process.geteuid && process.seteuid) {
console.log(`Current uid: ${process.geteuid()}`);
try {
process.seteuid(501);
console.log(`New uid: ${process.geteuid()}`);
} catch (err) {
console.log(`Failed to set uid: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker threads.
Jump to headinggetegid: () => numberThe process.getegid() method returns the numerical effective group identity
of the Node.js process. (See getegid(2).)
import process from 'node:process';
if (process.getegid) {
console.log(`Current gid: ${process.getegid()}`);
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
Jump to headingsetegid: (id: number | string) => voidThe process.setegid() method sets the effective group identity of the process.
(See setegid(2).) The id can be passed as either a numeric ID or a group
name string. If a group name is specified, this method blocks while resolving
the associated a numeric ID.
import process from 'node:process';
if (process.getegid && process.setegid) {
console.log(`Current gid: ${process.getegid()}`);
try {
process.setegid(501);
console.log(`New gid: ${process.getegid()}`);
} catch (err) {
console.log(`Failed to set gid: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker threads.
Jump to headinggetgroups: () => number[]The process.getgroups() method returns an array with the supplementary group
IDs. POSIX leaves it unspecified if the effective group ID is included but
Node.js ensures it always is.
import process from 'node:process';
if (process.getgroups) {
console.log(process.getgroups()); // [ 16, 21, 297 ]
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
Jump to headingsetgroups: (groups: ReadonlyArray<string | number>) => voidThe process.setgroups() method sets the supplementary group IDs for the
Node.js process. This is a privileged operation that requires the Node.js
process to have root or the CAP_SETGID capability.
The groups array can contain numeric group IDs, group names, or both.
import process from 'node:process';
if (process.getgroups && process.setgroups) {
try {
process.setgroups([501]);
console.log(process.getgroups()); // new groups
} catch (err) {
console.log(`Failed to set groups: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker threads.
Jump to headingsourceMapsEnabled: booleanThe process.sourceMapsEnabled property returns whether the Source Map v3 support for stack traces is enabled.
Jump to headingversion: stringThe process.version property contains the Node.js version string.
import { version } from 'node:process';
console.log(`Version: ${version}`);
// Version: v14.8.0
To get the version string without the prepended v, useprocess.versions.node.
Jump to headingversions: ProcessVersionsThe process.versions property returns an object listing the version strings of
Node.js and its dependencies. process.versions.modules indicates the current
ABI version, which is increased whenever a C++ API changes. Node.js will refuse
to load modules that were compiled against a different module ABI version.
import { versions } from 'node:process';
console.log(versions);
Will generate an object similar to:
{ node: '20.2.0',
acorn: '8.8.2',
ada: '2.4.0',
ares: '1.19.0',
base64: '0.5.0',
brotli: '1.0.9',
cjs_module_lexer: '1.2.2',
cldr: '43.0',
icu: '73.1',
llhttp: '8.1.0',
modules: '115',
napi: '8',
nghttp2: '1.52.0',
nghttp3: '0.7.0',
ngtcp2: '0.8.1',
openssl: '3.0.8+quic',
simdutf: '3.2.9',
tz: '2023c',
undici: '5.22.0',
unicode: '15.0',
uv: '1.44.2',
uvwasi: '0.0.16',
v8: '11.3.244.8-node.9',
zlib: '1.2.13' }
Jump to headingconfig: ProcessConfigThe process.config property returns a frozen Object containing the
JavaScript representation of the configure options used to compile the current
Node.js executable. This is the same as the config.gypi file that was produced
when running the ./configure script.
An example of the possible output looks like:
{
target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{
host_arch: 'x64',
napi_build_version: 5,
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_zlib: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
strict_aliasing: 'true',
target_arch: 'x64',
v8_use_snapshot: 1
}
}
Jump to headingpid: numberThe process.pid property returns the PID of the process.
import { pid } from 'node:process';
console.log(`This process is pid ${pid}`);
Jump to headingppid: numberThe process.ppid property returns the PID of the parent of the
current process.
import { ppid } from 'node:process';
console.log(`The parent process is pid ${ppid}`);
Jump to headingtitle: stringThe process.title property returns the current process title (i.e. returns
the current value of ps). Assigning a new value to process.title modifies
the current value of ps.
When a new value is assigned, different platforms will impose different maximum
length restrictions on the title. Usually such restrictions are quite limited.
For instance, on Linux and macOS, process.title is limited to the size of the
binary name plus the length of the command-line arguments because setting the process.title overwrites the argv memory of the process. Node.js v0.8
allowed for longer process title strings by also overwriting the environ memory but that was potentially insecure and confusing in some (rather obscure)
cases.
Assigning a value to process.title might not result in an accurate label
within process manager applications such as macOS Activity Monitor or Windows
Services Manager.
Jump to headingarch: ArchitectureThe operating system CPU architecture for which the Node.js binary was compiled.
Possible values are: 'arm', 'arm64', 'ia32', 'loong64', 'mips', 'mipsel', 'ppc', 'ppc64', 'riscv64', 's390', 's390x', and 'x64'.
import { arch } from 'node:process';
console.log(`This processor architecture is ${arch}`);
Jump to headingplatform: PlatformThe process.platform property returns a string identifying the operating
system platform for which the Node.js binary was compiled.
Currently possible values are:
'aix''darwin''freebsd''linux''openbsd''sunos''win32'
import { platform } from 'node:process';
console.log(`This platform is ${platform}`);
The value 'android' may also be returned if the Node.js is built on the
Android operating system. However, Android support in Node.js is experimental.
Jump to headingmainModule: Module | undefinedThe process.mainModule property provides an alternative way of retrieving require.main. The difference is that if the main module changes at
runtime, require.main may still refer to the original main module in
modules that were required before the change occurred. Generally, it's
safe to assume that the two refer to the same module.
As with require.main, process.mainModule will be undefined if there
is no entry script.
This API is available through the --experimental-permission flag.
process.permission is an object whose methods are used to manage permissions for the current process.
Additional documentation is available in the Permission Model.
Jump to headingrelease: ProcessReleaseThe process.release property returns an Object containing metadata related
to the current release, including URLs for the source tarball and headers-only
tarball.
process.release contains the following properties:
{
name: 'node',
lts: 'Hydrogen',
sourceUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0.tar.gz',
headersUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0-headers.tar.gz',
libUrl: 'https://nodejs.org/download/release/v18.12.0/win-x64/node.lib'
}
In custom builds from non-release versions of the source tree, only the name property may be present. The additional properties should not be
relied upon to exist.
Jump to headingfeatures: { inspector: boolean; debug: boolean; uv: boolean; ipv6: boolean; tls_alpn: boolean; tls_sni: boolean; tls_ocsp: boolean; tls: boolean; }Jump to headingchannel: { ref(): void; unref(): void; }If the Node.js process was spawned with an IPC channel, the process.channel property is a reference to the IPC channel. If no IPC channel exists, this property is undefined.
Jump to headingconnected: booleanIf the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.connected property will return true so long as the IPC
channel is connected and will return false after process.disconnect() is called.
Once process.connected is false, it is no longer possible to send messages
over the IPC channel using process.send().
Jump to headingallowedNodeEnvironmentFlags: ReadonlySet<string>The process.allowedNodeEnvironmentFlags property is a special,
read-only Set of flags allowable within the NODE_OPTIONS environment variable.
process.allowedNodeEnvironmentFlags extends Set, but overrides Set.prototype.has to recognize several different possible flag
representations. process.allowedNodeEnvironmentFlags.has() will
return true in the following cases:
- Flags may omit leading single (
-) or double (--) dashes; e.g.,inspect-brkfor--inspect-brk, orrfor-r. - Flags passed through to V8 (as listed in
--v8-options) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g.,--perf_basic_prof,--perf-basic-prof,--perf_basic-prof, etc. - Flags may contain one or more equals (
=) characters; all characters after and including the first equals will be ignored; e.g.,--stack-trace-limit=100. - Flags must be allowable within
NODE_OPTIONS.
When iterating over process.allowedNodeEnvironmentFlags, flags will
appear only once; each will begin with one or more dashes. Flags
passed through to V8 will contain underscores instead of non-leading
dashes:
import { allowedNodeEnvironmentFlags } from 'node:process';
allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});
The methods add(), clear(), and delete() ofprocess.allowedNodeEnvironmentFlags do nothing, and will fail
silently.
If Node.js was compiled without NODE_OPTIONS support (shown in config), process.allowedNodeEnvironmentFlags will
contain what would have been allowable.
process.report is an object whose methods are used to generate diagnostic reports for the current process.
Additional documentation is available in the report documentation.
Jump to headingthrowDeprecation: booleanThe initial value of process.throwDeprecation indicates whether the --throw-deprecation flag is set on the current Node.js process. process.throwDeprecation
is mutable, so whether or not deprecation warnings result in errors may be altered at runtime. See the documentation for the 'warning' event and the emitWarning()
method for more information.
$ node --throw-deprecation -p "process.throwDeprecation"
true
$ node -p "process.throwDeprecation"
undefined
$ node
> process.emitWarning('test', 'DeprecationWarning');
undefined
> (node:26598) DeprecationWarning: test
> process.throwDeprecation = true;
true
> process.emitWarning('test', 'DeprecationWarning');
Thrown:
[DeprecationWarning: test] { name: 'DeprecationWarning' }
Jump to headingtraceDeprecation: booleanThe process.traceDeprecation property indicates whether the --trace-deprecation flag is set on the current Node.js process. See the
documentation for the 'warning' event and the emitWarning() method for more information about this
flag's behavior.
Methods Jump to heading
Jump to headingabort(): neverThe process.abort() method causes the Node.js process to exit immediately and
generate a core file.
This feature is not available in Worker threads.
Jump to headingchdir(directory: string): voidThe process.chdir() method changes the current working directory of the
Node.js process or throws an exception if doing so fails (for instance, if
the specified directory does not exist).
import { chdir, cwd } from 'node:process';
console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}
This feature is not available in Worker threads.
Jump to headingcwd(): stringThe process.cwd() method returns the current working directory of the Node.js
process.
import { cwd } from 'node:process';
console.log(`Current directory: ${cwd()}`);
Jump to headingdlopen(module: object,filename: string,flags?: number,): voidThe process.dlopen() method allows dynamically loading shared objects. It is primarily used by require() to load C++ Addons, and
should not be used directly, except in special cases. In other words, require() should be preferred over process.dlopen()
unless there are specific reasons such as custom dlopen flags or loading from ES modules.
The flags argument is an integer that allows to specify dlopen behavior. See the [os.constants.dlopen](https://nodejs.org/docs/latest-v22.x/api/os.html#dlopen-constants)
documentation for details.
An important requirement when calling process.dlopen() is that the module instance must be passed. Functions exported by the C++ Addon
are then accessible via module.exports.
The example below shows how to load a C++ Addon, named local.node, that exports a foo function. All the symbols are loaded before the call returns, by passing the RTLD_NOW constant.
In this example the constant is assumed to be available.
import { dlopen } from 'node:process';
import { constants } from 'node:os';
import { fileURLToPath } from 'node:url';
const module = { exports: {} };
dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
constants.dlopen.RTLD_NOW);
module.exports.foo();
Jump to headingemitWarning(warning: string | Error,ctor?: Function,): voidThe process.emitWarning() method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the 'warning' event.
import { emitWarning } from 'node:process';
// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';
// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';
emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
```js
In each of the previous examples, an `Error` object is generated internally by `process.emitWarning()` and passed through to the `'warning'` handler.
```js
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name); // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code); // 'MY_WARNING'
console.warn(warning.stack); // Stack trace
console.warn(warning.detail); // 'This is some additional information'
});
If warning is passed as an Error object, it will be passed through to the 'warning' event handler
unmodified (and the optional type, code and ctor arguments will be ignored):
import { emitWarning } from 'node:process';
// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';
emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
A TypeError is thrown if warning is anything other than a string or Error object.
While process warnings use Error objects, the process warning mechanism is not a replacement for normal error handling mechanisms.
The following additional handling is implemented if the warning type is 'DeprecationWarning':
- If the
--throw-deprecationcommand-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event. - If the
--no-deprecationcommand-line flag is used, the deprecation warning is suppressed. - If the
--trace-deprecationcommand-line flag is used, the deprecation warning is printed tostderralong with the full stack trace.
Jump to headingemitWarning(warning: string | Error,type?: string,ctor?: Function,): voidJump to headingemitWarning(warning: string | Error,type?: string,code?: string,ctor?: Function,): voidJump to headingemitWarning(warning: string | Error,options?: EmitWarningOptions,): voidJump to headingexit(code?: number
| string
| null
| undefined): neverThe process.exit() method instructs Node.js to terminate the process
synchronously with an exit status of code. If code is omitted, exit uses
either the 'success' code 0 or the value of process.exitCode if it has been
set. Node.js will not terminate until all the 'exit' event listeners are
called.
To exit with a 'failure' code:
import { exit } from 'node:process';
exit(1);
The shell that executed Node.js should see the exit code as 1.
Calling process.exit() will force the process to exit as quickly as possible
even if there are still asynchronous operations pending that have not yet
completed fully, including I/O operations to process.stdout and process.stderr.
In most situations, it is not actually necessary to call process.exit() explicitly. The Node.js process will exit on its own if there is no additional
work pending in the event loop. The process.exitCode property can be set to
tell the process which exit code to use when the process exits gracefully.
For instance, the following example illustrates a misuse of the process.exit() method that could lead to data printed to stdout being
truncated and lost:
import { exit } from 'node:process';
// This is an example of what *not* to do:
if (someConditionNotMet()) {
printUsageToStdout();
exit(1);
}
The reason this is problematic is because writes to process.stdout in Node.js
are sometimes asynchronous and may occur over multiple ticks of the Node.js
event loop. Calling process.exit(), however, forces the process to exit before those additional writes to stdout can be performed.
Rather than calling process.exit() directly, the code should set the process.exitCode and allow the process to exit naturally by avoiding
scheduling any additional work for the event loop:
import process from 'node:process';
// How to properly set the exit code while letting
// the process exit gracefully.
if (someConditionNotMet()) {
printUsageToStdout();
process.exitCode = 1;
}
If it is necessary to terminate the Node.js process due to an error condition,
throwing an uncaught error and allowing the process to terminate accordingly
is safer than calling process.exit().
In Worker threads, this function stops the current thread rather
than the current process.
Jump to headinggetActiveResourcesInfo(): string[]The process.getActiveResourcesInfo() method returns an array of strings containing
the types of the active resources that are currently keeping the event loop alive.
import { getActiveResourcesInfo } from 'node:process';
import { setTimeout } from 'node:timers';
console.log('Before:', getActiveResourcesInfo());
setTimeout(() => {}, 1000);
console.log('After:', getActiveResourcesInfo());
// Prints:
// Before: [ 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
// After: [ 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]
Jump to headinggetBuiltinModule<ID extends keyof BuiltInModule>(id: ID): BuiltInModule[ID]Provides a way to load built-in modules in a globally available function.
Jump to headinggetBuiltinModule(id: string): object | undefinedJump to headingsetUncaughtExceptionCaptureCallback(cb: ((err: Error) => void) | null): voidThe process.setUncaughtExceptionCaptureCallback() function sets a function
that will be invoked when an uncaught exception occurs, which will receive the
exception value itself as its first argument.
If such a function is set, the 'uncaughtException' event will
not be emitted. If --abort-on-uncaught-exception was passed from the
command line or set through v8.setFlagsFromString(), the process will
not abort. Actions configured to take place on exceptions such as report
generations will be affected too
To unset the capture function, process.setUncaughtExceptionCaptureCallback(null) may be used. Calling this
method with a non-null argument while another capture function is set will
throw an error.
Using this function is mutually exclusive with using the deprecated domain built-in module.
Indicates whether a callback has been set using setUncaughtExceptionCaptureCallback.
Jump to headingsetSourceMapsEnabled(value: boolean): voidThis function enables or disables the Source Map v3 support for stack traces.
It provides same features as launching Node.js process with commandline options --enable-source-maps.
Only source maps in JavaScript files that are loaded after source maps has been enabled will be parsed and loaded.
Jump to headingkill(pid: number,signal?: string | number,): trueThe process.kill() method sends the signal to the process identified bypid.
Signal names are strings such as 'SIGINT' or 'SIGHUP'. See Signal Events and kill(2) for more information.
This method will throw an error if the target pid does not exist. As a special
case, a signal of 0 can be used to test for the existence of a process.
Windows platforms will throw an error if the pid is used to kill a process
group.
Even though the name of this function is process.kill(), it is really just a
signal sender, like the kill system call. The signal sent may do something
other than kill the target process.
import process, { kill } from 'node:process';
process.on('SIGHUP', () => {
console.log('Got SIGHUP signal.');
});
setTimeout(() => {
console.log('Exiting.');
process.exit(0);
}, 100);
kill(process.pid, 'SIGHUP');
When SIGUSR1 is received by a Node.js process, Node.js will start the
debugger. See Signal Events.
Jump to headingloadEnvFile(path?: string
| URL
| Buffer): voidLoads the environment configuration from a .env file into process.env. If
the file is not found, error will be thrown.
To load a specific .env file by specifying its path, use the following code:
import { loadEnvFile } from 'node:process';
loadEnvFile('./development.env')
Jump to headingconstrainedMemory(): numberGets the amount of memory available to the process (in bytes) based on
limits imposed by the OS. If there is no such constraint, or the constraint
is unknown, 0 is returned.
See uv_get_constrained_memory for more
information.
Jump to headingavailableMemory(): numberGets the amount of free memory that is still available to the process (in bytes).
See uv_get_available_memory for more information.
Jump to headingcpuUsage(previousValue?: CpuUsage): CpuUsageThe process.cpuUsage() method returns the user and system CPU time usage of
the current process, in an object with properties user and system, whose
values are microsecond values (millionth of a second). These values measure time
spent in user and system code respectively, and may end up being greater than
actual elapsed time if multiple CPU cores are performing work for this process.
The result of a previous call to process.cpuUsage() can be passed as the
argument to the function, to get a diff reading.
import { cpuUsage } from 'node:process';
const startUsage = cpuUsage();
// { user: 38579, system: 6986 }
// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);
console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }
Jump to headingnextTick(callback: Function,...args: any[],): voidprocess.nextTick() adds callback to the "next tick queue". This queue is
fully drained after the current operation on the JavaScript stack runs to
completion and before the event loop is allowed to continue. It's possible to
create an infinite loop if one were to recursively call process.nextTick().
See the Event Loop guide for more background.
import { nextTick } from 'node:process';
console.log('start');
nextTick(() => {
console.log('nextTick callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// nextTick callback
This is important when developing APIs in order to give users the opportunity to assign event handlers after an object has been constructed but before any I/O has occurred:
import { nextTick } from 'node:process';
function MyThing(options) {
this.setupOptions(options);
nextTick(() => {
this.startDoingStuff();
});
}
const thing = new MyThing();
thing.getReadyForStuff();
// thing.startDoingStuff() gets called now, not before.
It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:
// WARNING! DO NOT USE! BAD UNSAFE HAZARD!
function maybeSync(arg, cb) {
if (arg) {
cb();
return;
}
fs.stat('file', cb);
}
This API is hazardous because in the following case:
const maybeTrue = Math.random() > 0.5;
maybeSync(maybeTrue, () => {
foo();
});
bar();
It is not clear whether foo() or bar() will be called first.
The following approach is much better:
import { nextTick } from 'node:process';
function definitelyAsync(arg, cb) {
if (arg) {
nextTick(cb);
return;
}
fs.stat('file', cb);
}
Jump to headingumask(): numberprocess.umask() returns the Node.js process's file mode creation mask. Child
processes inherit the mask from the parent process.
Jump to headingumask(mask: string | number): numberCan only be set if not in worker thread.
Jump to headinguptime(): numberThe process.uptime() method returns the number of seconds the current Node.js
process has been running.
The return value includes fractions of a second. Use Math.floor() to get whole
seconds.
Jump to headingsend(message: any,sendHandle?: any,options?: { keepOpen?: boolean | undefined; },callback?: (error: Error | null) => void,): booleanIf Node.js is spawned with an IPC channel, the process.send() method can be
used to send messages to the parent process. Messages will be received as a 'message' event on the parent's ChildProcess object.
If Node.js was not spawned with an IPC channel, process.send will be undefined.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
Jump to headingdisconnect(): voidIf the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.disconnect() method will close the
IPC channel to the parent process, allowing the child process to exit gracefully
once there are no other connections keeping it alive.
The effect of calling process.disconnect() is the same as calling ChildProcess.disconnect() from the parent process.
If the Node.js process was not spawned with an IPC channel, process.disconnect() will be undefined.
import { resourceUsage } from 'node:process';
console.log(resourceUsage());
/*
Will output:
{
userCPUTime: 82872,
systemCPUTime: 4143,
maxRSS: 33164,
sharedMemorySize: 0,
unsharedDataSize: 0,
unsharedStackSize: 0,
minorPageFault: 2469,
majorPageFault: 0,
swappedOut: 0,
fsRead: 0,
fsWrite: 8,
ipcSent: 0,
ipcReceived: 0,
signalsCount: 0,
voluntaryContextSwitches: 79,
involuntaryContextSwitches: 1
}
Jump to headingaddListener(event: "beforeExit",listener: BeforeExitListener,): thisJump to headingaddListener(event: "disconnect",listener: DisconnectListener,): thisJump to headingaddListener(event: "exit",listener: ExitListener,): thisJump to headingaddListener(event: "rejectionHandled",listener: RejectionHandledListener,): thisJump to headingaddListener(event: "uncaughtException",listener: UncaughtExceptionListener,): thisJump to headingaddListener(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): thisJump to headingaddListener(event: "unhandledRejection",listener: UnhandledRejectionListener,): thisJump to headingaddListener(event: "warning",listener: WarningListener,): thisJump to headingaddListener(event: "message",listener: MessageListener,): thisJump to headingaddListener(event: Signals,listener: SignalsListener,): thisJump to headingaddListener(event: "multipleResolves",listener: MultipleResolveListener,): thisJump to headingaddListener(event: "worker",listener: WorkerListener,): thisJump to headingemit(event: "beforeExit",code: number,): booleanJump to headingemit(event: "disconnect"): booleanJump to headingemit(event: "exit",code: number,): booleanJump to headingemit(event: "rejectionHandled",promise: Promise<unknown>,): booleanJump to headingemit(event: "uncaughtException",error: Error,): booleanJump to headingemit(event: "uncaughtExceptionMonitor",error: Error,): booleanJump to headingemit(event: "unhandledRejection",reason: unknown,promise: Promise<unknown>,): booleanJump to headingemit(event: "warning",warning: Error,): booleanJump to headingemit(event: "message",message: unknown,sendHandle: unknown,): thisJump to headingemit(): booleanJump to headingemit(): thisJump to headingemit(event: "worker",listener: WorkerListener,): thisJump to headingon(event: "beforeExit",listener: BeforeExitListener,): thisJump to headingon(event: "disconnect",listener: DisconnectListener,): thisJump to headingon(event: "exit",listener: ExitListener,): thisJump to headingon(event: "rejectionHandled",listener: RejectionHandledListener,): thisJump to headingon(event: "uncaughtException",listener: UncaughtExceptionListener,): thisJump to headingon(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): thisJump to headingon(event: "unhandledRejection",listener: UnhandledRejectionListener,): thisJump to headingon(event: "warning",listener: WarningListener,): thisJump to headingon(event: "message",listener: MessageListener,): thisJump to headingon(event: Signals,listener: SignalsListener,): thisJump to headingon(event: "multipleResolves",listener: MultipleResolveListener,): thisJump to headingon(event: "worker",listener: WorkerListener,): thisJump to headingon(event: string | symbol,listener: (...args: any[]) => void,): thisJump to headingonce(event: "beforeExit",listener: BeforeExitListener,): thisJump to headingonce(event: "disconnect",listener: DisconnectListener,): thisJump to headingonce(event: "exit",listener: ExitListener,): thisJump to headingonce(event: "rejectionHandled",listener: RejectionHandledListener,): thisJump to headingonce(event: "uncaughtException",listener: UncaughtExceptionListener,): thisJump to headingonce(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): thisJump to headingonce(event: "unhandledRejection",listener: UnhandledRejectionListener,): thisJump to headingonce(event: "warning",listener: WarningListener,): thisJump to headingonce(event: "message",listener: MessageListener,): thisJump to headingonce(event: Signals,listener: SignalsListener,): thisJump to headingonce(event: "multipleResolves",listener: MultipleResolveListener,): thisJump to headingonce(event: "worker",listener: WorkerListener,): thisJump to headingonce(event: string | symbol,listener: (...args: any[]) => void,): thisJump to headingprependListener(event: "beforeExit",listener: BeforeExitListener,): thisJump to headingprependListener(event: "disconnect",listener: DisconnectListener,): thisJump to headingprependListener(event: "exit",listener: ExitListener,): thisJump to headingprependListener(event: "rejectionHandled",listener: RejectionHandledListener,): thisJump to headingprependListener(event: "uncaughtException",listener: UncaughtExceptionListener,): thisJump to headingprependListener(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): thisJump to headingprependListener(event: "unhandledRejection",listener: UnhandledRejectionListener,): thisJump to headingprependListener(event: "warning",listener: WarningListener,): thisJump to headingprependListener(event: "message",listener: MessageListener,): thisJump to headingprependListener(event: Signals,listener: SignalsListener,): thisJump to headingprependListener(event: "multipleResolves",listener: MultipleResolveListener,): thisJump to headingprependListener(event: "worker",listener: WorkerListener,): thisJump to headingprependOnceListener(event: "beforeExit",listener: BeforeExitListener,): thisJump to headingprependOnceListener(event: "disconnect",listener: DisconnectListener,): thisJump to headingprependOnceListener(event: "exit",listener: ExitListener,): thisJump to headingprependOnceListener(event: "rejectionHandled",listener: RejectionHandledListener,): thisJump to headingprependOnceListener(event: "uncaughtException",listener: UncaughtExceptionListener,): thisJump to headingprependOnceListener(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): thisJump to headingprependOnceListener(event: "unhandledRejection",listener: UnhandledRejectionListener,): thisJump to headingprependOnceListener(event: "warning",listener: WarningListener,): thisJump to headingprependOnceListener(event: "message",listener: MessageListener,): thisJump to headingprependOnceListener(event: Signals,listener: SignalsListener,): thisJump to headingprependOnceListener(event: "multipleResolves",listener: MultipleResolveListener,): thisJump to headingprependOnceListener(event: "worker",listener: WorkerListener,): thisJump to headinglisteners(event: "beforeExit"): BeforeExitListener[]Jump to headinglisteners(event: "disconnect"): DisconnectListener[]Jump to headinglisteners(event: "exit"): ExitListener[]Jump to headinglisteners(event: "rejectionHandled"): RejectionHandledListener[]Jump to headinglisteners(event: "uncaughtException"): UncaughtExceptionListener[]Jump to headinglisteners(event: "uncaughtExceptionMonitor"): UncaughtExceptionListener[]Jump to headinglisteners(event: "unhandledRejection"): UnhandledRejectionListener[]Jump to headinglisteners(event: "warning"): WarningListener[]Jump to headinglisteners(event: "message"): MessageListener[]Jump to headinglisteners(event: Signals): SignalsListener[]Jump to headinglisteners(event: "multipleResolves"): MultipleResolveListener[]Jump to headinglisteners(event: "worker"): WorkerListener[]