method GPURenderBundleEncoder.prototype.setBindGroup
Jump to headingGPURenderBundleEncoder.prototype.setBindGroup(): undefinedParameters Jump to heading
Jump to headingindex: numberJump to headingbindGroup: GPUBindGroupoptional
Jump to headingdynamicOffsets: number[]Return Type Jump to heading
undefinedJump to headingGPURenderBundleEncoder.prototype.setBindGroup(index: number,bindGroup: GPUBindGroup,dynamicOffsetsData: Uint32Array,dynamicOffsetsDataStart: number,dynamicOffsetsDataLength: number,): undefinedParameters Jump to heading
Jump to headingindex: numberJump to headingbindGroup: GPUBindGroupJump to headingdynamicOffsetsData: Uint32ArrayJump to headingdynamicOffsetsDataStart: numberJump to headingdynamicOffsetsDataLength: numberReturn Type Jump to heading
undefined